In this module, you’ll transition from animating objects to bringing fully rigged characters to life in Blender.
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You’ll learn how character rigs and controls work, practice posing, explore blocking techniques, and create walk & run cycles that evolve from simple lower-body movement to full-body animation with personality and polish.
By the end, you’ll have a strong foundation in character animation and the confidence to apply these techniques to a variety of character rigs.